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Compotacustico is an audio and music creation space for video games.

It is created and directed by Marina Picaporte, music composer and sound designer from Zaragoza, Spain.

We can CREATE, ADAPT and IMPLEMENT your sound idea for your game.

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Music skills:

• Music for any type of video game e.g.: action, adventures, role, simulation, strategy, sports, puzzle, idle...

• Different music genres for video games such as: epic, fantasy, action, thriller, suspense, drama, romantic, minimalism, chiptune...

Sound skills:

Ambiences for any kind of video game.

FX for different kind of video game.

• Make voices to different kind of video game.

Implementation:

• Implement the sound and music in the game engines by middleware.

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Music Composition 

(Superior Music Conservatory

of Aragon, Spain)

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Voice Actress Junior 

(Roma Studio, Zaragoza)

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Music for Video Games

(Spanish General Society of Authors and Editors)

 
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Exobots...

landed in Times Square!

December 2021

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Neverland finalist...

among 114 proposals in the third national competition indie videogame in Malaga (Spain).

October 2021

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Marina Picaporte wins...

the second competition "Young composers Juan José Olives".

July 2021

 
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 I love imagine with my ears. In my opinion, the best part of the sound creation process is when the image is in silence. You start to work and see the game's sound universe begins to have life.

Of course, before start the process is crucial have a good organization, communication with the rest of the team and verify that we will all go to the same direction. How we can know the last one? We can find out with music and sound examples.

When you imagine the concept, the rest is have a good technical, be constant in the work process (creation and investigation) and get continuous feedback with the team. This is the magic solution to achieve the best possible results. 

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